
Here are an interview and a new trailer for Dark Void from Capcom.











Variety reports that the studio has placed the film on hold, over concerns of a ballooning budget.
The project was in pre-production, with filming set to take place in Los Angeles, but the location is just one potential change Universal and Verbinski are considering to bring down a budget that has risen to $160 million. "We were asked by Universal to move the film outside the U.S. to take advantage of a tax credit," Verbinski said. "We are evaluating whether this is something we want to do. In the meantime, the film is in a holding pattern."
The good news is that both Verbinski and Universal remain committed to making the film, with sources evidently telling Variety that it "will not become another 'Halo.'" As many a disappointed Halo fan will remember, Universal and Fox were originally set to bring the Master Chief to the big screen, with Peter Jackson as executive producer, until the studios backed out over similar budget concerns.
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And while BioShock 2 will take place in the same city as the first game, that isn't to say we won't see any new locations. According to Thomas, the sections of Rapture we've seen to date have only been a very small "slice" of what the underwater city has to offer (thanks to the player's very direct goals). After all, this secret society was supposedly built with thousands of specially tapped brilliant minds, and the structure would need to be able to house them all. One such new location will be Fontaine Futuristics, the place where all of Rapture's biotech comes from, plasmids included. When asked about the state of the city's overall decay (all of what we saw in the first game was in ruins), Thomas remarks that though he can't go into specifics, players may return to locations from BioShock that are now submerged in water, while yet unseen sections of Rapture may be comprised of untouched pockets.
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Original Gangster
Wherever there's a Little Sister, a Big Daddy is sure to be found. That is, unless a pack of splicers managed to gang up on it and take it out. They'll have to use pack tactics to do that, which is exactly how the Adam junkies will try to deal with you, because, you see, in BioShock 2, you play as the original Big Daddy. As an early prototype model, your suit is lighter, making you more agile than the Big Daddy types you see in active duty. And unlike your stint in the suit toward the end of the first game, this time you can actually use Big Daddy-type weapons -- and even dual wield them -- like the drill and rivet gun, along with a few surprises. (You also feel much more like a real Big Daddy -- jumping down from a high ledge produces a satisfyingly weighty sound.) For use of those weapons, however, you must trade away your free will...at least, that's how it's supposed to work. The short demo Thomas showed had the player waking up to Tenenbaum's voice on the audio device telling you to wake up. Apparently someone has gone through the trouble of severing the brainwashing connection to Rapture's mind-controlling system, letting the player become the only Big Daddy with free will.[...]


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Broken Steel starts two weeks after the events of Fallout 3, regardless of how the "end" of the original game played out (and the expansion incorporates choices you made, such as whether you used the FEV or not). Project Purity is in full-swing, and there's a new group of Brotherhood of Steel members working out how to distribute purified water to the Capital Wasteland. In addition to the new endgame-expanding main quest, Broken Steel also turns Project Purity into a hub-area. From Purity, you can undertake new sidequests apart from the Broken Steel plotline; one example is investigating the disappearance of a water caravan that was delivering fresh water to Megaton.
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In addition to the new, powerful weapons, and a higher level cap, the developers have added some powerful enemies to give high-level players a bit of challenge. These include the Tri-Laser-wielding Supermutant Overlord, the Feral Ghoul Reaper (who's fond of tossing grenades) and the Enclave Hellfire Trooper (an Enclave soldier who delivers the goods via Heavy Incinerator). Hines also commented that the leveling process after 20 should be longer than expected, with each post-20 level requiring a significantly-larger amount of experience before obtainment -- it seems likely you'll have to scour the land and do everything if you want to hit the level 30 cap.
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BioShock 2 will not only let you revisit an old haunt or two--you'll also be able to explore a whole new chunk of the city. One of the new spots you'll visit isn't even in Rapture itself--it's on the outside. A new gameplay mechanic lets you make use of your fancy diving suit to take a stroll on the outside of the city. The underwater segments are being incorporated into the game to offer a breather from the tension and generally hazardous interior action. The short walk we saw as part of our demo let our boy gain access to another part of the city that would be otherwise inaccessible if he had simply stuck to the interior. The walks will be hazard free and will give players the chance to check out the exterior of the city (which looks incredibly cool) as well as the surrounding ocean life. One of the more-interesting and subtle details you'll see throughout the game is the impact that Rapture and ADAM are having on the larger sea environment. As it turns out, it's not a very pretty impact. Coral and plants are shaped oddly and mesh weirdly with the city. It's beautiful but also a little creepy.
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Visually, BioShock 2 looks quite solid--even though we watch the demonstration on an early Xbox 360 version of the game, the game ran pretty smoothly and already looked pretty impressive. At first blush, the visuals in BioShock 2 seem on par with those of the first game--but after carefully scrutinizing them, we saw many subtle improvements. Lighting has been polished up considerably, and the overall level of detail seems to have been increased, too. We're especially fans of the particle effects we saw both indoors and underwater. The game is using an enhanced version of the technology from the original game, which helps maintain the look and feel of the battered city.
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The audio in the demo already seemed on par with that of the original game, so expect to hear more creepy ambient sound and lots of unsettling echoes when you return to Rapture. The voice acting we heard also seemed on the money--Tenenbaum and the splicers sounded comfortably familiar, and uncomfortably (but appropriately) unsettling. Of course, the prize for most unsettling voice in BioShock still goes to the little sisters, who continue to add their own special, weird charm to the game in a way that only small children who extract gunk from dead bodies with giant syringes can.
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Based on our early look at BioShock 2, the sequel seems like it's headed in the right direction. It seems to be covering the bases it needs to in order to give the fans what they want, while also tossing in some intriguing new stuff. We're anxious to see how the new, old big daddy really handles and exactly how the big sister fits into the action. It should also go without saying that we're also looking forward to exploring more of Rapture and seeing just where the story is going to go. If you were a fan of the original BioShock, there appears to be plenty of reasons to check out BioShock 2. Look for more on the game at E3 this June and in the coming months.


Championship Mode brings a number of new features for online players, including the introduction of five levels of tournaments. Participating (and winning) in these tournaments will earn gamers "Grade Points." Earn more Grade Points and you'll be granted the opportunity to enter even more exclusive tournaments.
There's more, too. Actually winning a tournament earns a separate kind of points: "Championship Points." Capcom says Championship Points are the equivalent of prize money in the Street Fighter 4 universe, and the higher the Grade Points of players in any individual tournament will increase the Championship Point payout.
Replays are also coming to Street Fighter 4, but their functionality is different, depending on which machine you're playing on. On PlayStation Network, you can rate matches and attach different LittleBigPlanet-esque "tags" to them. On Xbox Live, however, you cannot rate the matches but you can download replays and view the specific stick motions and button presses that were entered during the match in real-time.





Street Fighter IV: The Ties That Bind is an animated movie released on the Collector's Edition of Street Fighter IV. This is the 65 minute anime that is included with the $79.99 Collector's Edition of the Street Fighter IV game released February 17, 2009. SFIV is a sequel to Street Fighter II and all subsequent expansions, and is set before the events of Street Fighter III. It starts with Cammy's Team Delta Red task force who are investigating an energy anomaly. Chun-Li and Guile investigate the disappearance of well known martial artists in which they find Abel, a new mixed martial arts fighter.










