Thursday, May 21, 2009

Sacred 2 Reviews


So, Sacred 2 is out and the reviews span a wide range. GT gave 5.3 saying the game is a bad port and 1Up rated it A- saying that it "actually feels better on console." So, who to believe? A look at gamerankings.com shows that the game has an average score of 73,54% (X360) based on 14 reviews.
Best thing to do now is play the demo if there is one or to rent it first. I'll show you the GT review and in contrast some quotes from 1Up's review:

GT Review: Click Here! Kills My Page When Embedded, Great Job, GT!

1Up Review:

[...]The world is mostly typical fantasy fare, but that doesn't preclude a lot of love and variety. Even the stilted voiceovers and off-kilter humor have a distinct charm. You'll find hand-built outposts, villages, castles, ruins, hilltop cities, graveyards, dungeons, and more. It's too bad that the engine (which is built for top-down play) doesn't do drawing distance very well. This artwork and creativity would have supported some grand vistas[...]
Holy cats, the console version is better?
Sacred 2 turns out to be a great couch game, largely because you can play co-op with a friend at your side. But the real surprise is that the folks at Ascaron managed to create a mostly great interface for the XB360 and PS3 controller, giving you faster and easier access to more combat abilities than you could use in the PC version. I never thought I'd say this, but I don't think I can go back to playing Sacred 2 on the PC. The price paid for more combat abilities is the occasional graphics hiccup and slightly more hassle when it comes to inventory management, but you're going to sell most of that stuff anyway.

No comments: