Monday, May 4, 2009

Trophies Underachieving


An interesting read from Destructoid. Said it a long time ago.


One of the few good things Microsoft did for the games industry was introduce the concept of Achievements. Some of you may disagree with me, especially as it's considered quite hip to hate Achievements and claim they ruined videogames, but the extra level of interest and longevity they add to a game has certainly had an impact on my own game playing habits, and a great deal many others.
[...]
The major issue with Trophies, as it stands, is the fact that the PlayStation Network has not succeeded in creating the feeling of a true online identity for its players. The rather alienating XMB and awkwardness of communication with other players makes it far more difficult for gamers to feel connected to their PSN handles than they do their Gamertags. A Gamertag, from the very start, has set out to feel like an identity, something that is tied into every Xbox 360 game they play, every Achievement they unlock, and every success they have in a multiplayer environment. It feels like something that is theirs. A PSN handle is simply what it is -- just a handle.
[...]
A greater sense of personality, a more convenient way to interact with your gaming rewards and a feeling, however false, that Trophies actually mean something. Sony could do all that and really go toe-to-toe with the idea of Gamertags. Unfortunately, until Sony realizes that just trying to mimic Achievements with the bare minimum of effort doesn't make for much competition, Trophies will remain quite the underachievement.

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